2017, VR Installation: HTC Vive Headset, Projected Video, Unity Project, Acrylic Plinth, Artificial Flowers, Dimensions Variable
'Garden 2' is a meditation on the relationship between the natural and the digital. Using photogrammetry to generate 3d scans of the artist’s body, as well as of plants and flowers, the work meshes them together to create hyper-feminine forms.
The fragmented bodies hide behind and burst through the floral elements to create an interplay that references images of mystical females, such as goddesses, nymphs and ‘mother nature’, all empowered by the female gaze.
Undeniably digital, yet innately organic, 'Garden 2' immerses the viewer in a world that is both beautiful and overwhelming, creating an experience that is transporting and transcendent.
'Garden 2' was created with support from Screen South, Create Converge and Arts Council England.